Checklist

Official Checklist
[X] GUI: CubeWays Area-Cursor | (Cursor) [X] GUI: CubeWays Direction-Cursor | (Cursor) [X] GUI: CubeWays Shot-Cursor | (Cursor) [X] GUI: CubeWays Cursor added | (Cursor) [X] Healthsystem for Player w/ (Stats(HP,MANA,XP)) | (Script) [X] GUI: XPbar | (Sprite) [X] GUI: Manabar | (Sprite) [X] GUI: Healthbar | (Sprite) [X] Achievement System: Coord Navigation GUI | (Sprite) [X] Achievement System GUI | (Sprite) [X] Books: 3 Main Books GUI | (Sprite) [X] Books GUI | (Sprite) [X] Crafting GUI | (Sprite) [=] System: Save Game | (Script) [X] Script: Added in "Entity Drop": Septrum | (Script) [X] Function: Currency: Septrum | (Game Object) [X] Function: Currency: Septrum | (Script) [X] Function: Currency: Septrum | (Sprite) [X] Function: Game Pause (Menu): Options | (Game Object) [X] Function: Game Pause (Menu): Options | (Script) [X] Function: Game Pause (Menu): Resume | (Game Object) [X] Function: Game Pause (Menu) | (Script) [X] Menu-Button | (Sprite) [X] Passiv Mob: Wen Controll | (Script) [X] Environment-Object: Tree | (Game Object) [X] Environment-Object: Tree | (Sprite) [X] Entity Drop | (Script) [X] Entity Health | (Script) [X] Map-Decoration: Obsidian Candle | (Game Object) [X] Map-Decoration: Obsidian Candle | (Animation) [X] Map-Decoration: Obsidian Candle | (Sprite) [X] Map-Decoration: Pumkin | (Game Object) [X] Map-Decoration: Woodbox (Medium) | (Game Object) [X] Map-Decoration: Woodbox (Small) | (Game Object) [X] Map-Decoration: Pumpkin (Sprite) [X] Map-Decoration: Woodbox (Medium) | (Sprite) [X] Map-Decoration: Woodbox (Small) | (Sprite) [X] Nero-Bar | (Scipt) [X] Nero-Bar GUI | (Sprite) [X] Player Attack (Animation) [X] Player Attack (Script) [X] Menu GUI | (Sprite) [X] Achievements GUI | (Sprite) [X] First Weapon: Wood Sword GUI | (Sprite) [X] Healthsystem for Mob: Wen | (Script) [O] Healthsystem for Player | (Script) [X] Player Attack | (Sprite) [X] Item: Meuw Potion | (Game Object) [X] Item: Mini Heart | (Game Object) [X] Item: Meuw Potion | (Script) [X] Item: Mini Heart | (Script) [X] Item: Meuw Potion | (Sprite) [X] Item: Mini Heart | (Sprite) [=] Passiv Mob: Wen Tamed | (Scipt) [X] Passiv Mob: Wen Stats | (Scipt) [X] Passiv Mob: Wen | (Script) [=] Inventory and Item interaction [X] Passiv Mob: Wen (Spite) [=] Inventory (Script) [X] Item: Meuw | (Game Object) [X] Item: Meuw | (Sprite) [X] Background Music | (Music/Sound F/X) [X] 5 Diffrent Types of Ribboncircles | (Sprite) [X] Ribboncircles | (Sprite) [X] Itembar GUI | (Sprite) [X] Map: Pewrol Extend | (Sprite) [X] Day-Night Cycle | (Script) [X] Weaponbar GUI | (Sprite) [X] Ribboncirclebar GUI | (Sprite) [#] Potionbar GUI | (Sprite) [#] Healthbar GUI | (Sprite) [X] Mainscreen | (Stage/Level) [X] Map: Pewrol | (Sprite) [X] Main Character Movement | (Animation) [X] Player Camerafollow | (Script) [X] Player Movement | (Script) [X] Main Character | (Sprite)

[ ] - Not reached | [=] - Work in progress | [X] - Reached | [O] - Overwritten | [#] - Canceled or deleted

(Sprite) | Image-ressource

(Script) | C# Code

(Animation) | An animation, non-static Sprite

(Music/Sound F/X) | For example: Background music, deathsound or Menu-button-click-sound

(Game Object) | A completed item, function, system, and so on...

(Stage/Level) | A completed Area, when you switch to another Level, you need to Load the Level